But for me what really made the 3D special on the 3DS, was the way it drew my eyes in. It focused me in so the small screen didn’t matter. It didn’t feel small because of the 3D. I think people really underestimated the 3D on it and how cool it was.
Totally agree with this. Playing Ocarina of Time on the original 3DS was definitely one of the best 3D experiences I've ever had!
Glad it’s won over some of the doubters, it’s looking awesome. To be fair I wasn’t too excited a few weeks ago, I knew it would be good but I just wasn’t feeling the commitment. But now I am all aboard, choochoo.
It's nice to see that enormous, terrifying bosses are back. Including Gleeok, who hasn't starred in a console entry since the NES original.
A weirdly large emphasis is being paid to battle companions as well. Some returning icons from BotW, but also some just... ordinary people? Makes me wonder if they're just around for setpiece battles, or if there's some sort of fleshed out system behind this.
There's a lot of non-field environments being shown off, which initially makes one think of dungeons, but looking at the footage, they could also hint at an explorable underground realm of some sort. Which would be interesting, since the game would then feature three open world layers: the sky world, the surface, and the underground.
Actually, while people have noted this looks almost identical to BotW visually (because it does), the scope of the world is becoming increasingly impressive. This might end up being one of the densest games ever made. And it's running on piddly 2017 tablet tech.
Also, the vehicles they showcase seem to get more outlandish with every trailer. Presumably, like every other vehicle in the game, you can fuse it yourself, which makes me wonder what the limit is on how crazy the player can get with their designs. Presumably there's some sort of hard cap on the number of items you can attach.
This game looks bananas. At this point, the only announced title that seems like it could rival it in 2023 is Starfield, and my faith in Bethesda is on the low side after Fallout 4. Although I'd love for Microsoft to get at least one W this year.
@Ralizah I may never play this as I never finished Breath of the Wild, but one of my main complaints about that was how empty the world always felt. If there really is a big emphasis on what you said in your second spoiler, then that would hopefully go a long way into remedying that problem and you wouldn't feel so alone out there most of the time.
Like I said, the first one never clicked for me, but I will admit that was a really good final trailer. If I was a fan, that would have upped my anticipation for the game.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@KilloWertzI'm guessing the bulk of the game is still solitary exploration/puzzle-solving/etc., but it'd be cool to go into battles against encampments with some homies I made friends with. Of course, it's heavily possible that battle partners will be confined to battlefield setpieces.
NPC density will probably still be light overall compared to something like Skyrim, HZD, etc., though. Despite misconceptions, BotW was always more akin to something like Minecraft than it was open-world RPGs like The Witcher and Fallout, and it feels like they're doubling down on that aspect of the experience.
For me, it helped that the NPCs I met were generally likeable or funny. Souls games always felt sort of empty and isolating to me, since the few people you met generally liked to babble cryptic nonsense (although Elden Ring improves on this aspect a bit). Same issue with SMT: Nocturne, where everyone you met was either a demon or becoming increasingly insane over the course of the game.
@Ralizah True since the Switch wouldn't be able to handle the load of a lot of NPCs. I'm not overly worried about it since I won't be playing Tears of the Kingdom of course.
Since I only played a small portion of Breath of the Wild, I can't comment too much on the actual NPCs, but the old guy in the beginning was good. That was all I ran into though. I will never play a Souls game as I don't find that genre to be fun at all, and I got that impression too from what I've seen of some of the games.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@KilloWertz You run into a lot of weirdos across Hyrule. Some of the NPCs have extensive side content associated with them, actually, but even the one-note characters you stumble across can be pretty memorable, like the crazy lady who beats you up if you keep stepping on her flowers (which are unhelpfully planted around a shrine, as I recall).
It's funny, because despite the game's wildly gameplay-centric focus, I remember WAY more of the characters than I do from most other open world titles. Only The Witcher 3 beats it out in that regard, because, obviously, that game made a point of having an incredibly well-developed cast.
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